The fun, clever story moments are overshadowed unfortunately by the cookie-cutter grind of actually playing the game as well as the cut-and-paste stories presented by the side quests. At its most compelling, the lines get very blurred indeed - the main plot cleverly works in the fear of the Y2K bug, something that brought back memories. Every once in a while the focus will shift to the “real” people playing those characters and the GM. The story has lots of references to popular internet memes. You spend the vast majority of the time as the characters the folks sitting around their computers play in the game. It is the turn of the millennium, and you are playing a group of tabletop role playing folks who are using the internet to play a sci-fi pen and paper game together.
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